Brawl - King Dedede - Action - 0x12f
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- CreateInterrupt { interrupt_id: None, action: 0x137, requirement: (ButtonNotPressed value(1)) }
- CreateInterrupt { interrupt_id: None, action: 0x135, requirement: (InAir) }
- Subroutine(0x20ecc)
- Subroutine(0x20f3c)
- CreateInterrupt { interrupt_id: None, action: 0x131, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
- CreateInterrupt { interrupt_id: None, action: 0x130, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc2d))) }
- CallEveryFrame { thread_id: 9, script: 0x20e04 }
- SetAirGround(6)
- SetEdgeSlide(StayOn)
Exit Script